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server/client approach to communicate engine/DCC app, or a not so mature API always makes things more complicatedĪlso, while I tend to take sometime to understand how the DCC app is used, not having actually used it as an artist make me think sometimes that I might be skewing the workflows I implement towards what the API allows me to do rather than what would be the normal workflow from an artists perspective. While some are straight forward with the basics like open/save/import or having python scripting capabilities, others are not so much, ie. Thanks everyone for your comments, it is encouraging to hear that people are already making use of this and other engines I’ve released.Īnswering your question, I think the challenges do not tend to come from the toolkit framework (which at this stage I know by heart), but from figuring out the DCC apps APIs. Hope this is useful for someone out there! Of course you might need to modify/tweak the hooks to fit your pipelines/workflows requirements.Īs I tend to do with other engines and to make things easier to setup, I’ve included a ‘config’ folder in the repository where you will be able to find the changes to add to your tk-config-default2 environment config yml files, templates, engine_locations.yml, etc… Take a look at the README for a few more details on tk-apps workflows and implementation details.
Warning that the engine has not been tested in production (or by anyone else yet!), so feedback is very much welcomed or ever better contributions to the git repo.Īll hooks for all default tk-apps are included, the only one left to do is the update part of tk-multi-breakdown. Linux and Mac users, I’ve done my best to guess where the location of the installed app and script folder are, but might required some tweaks.
I have had the chance to tested it only in Windows 10 with Harmony Premium 16. As a good start of the year, here you have my implementation of a shotgun engine for Toon Boom Harmony: